## Base Discovery ### Early‑Game Recon - Complete the **Zero‑Turn Move (ZTM)** on the first turn to obtain a list of all known dead‑end sectors. - Export the ZTM data and filter for sectors with **no outgoing warps** (dead ends). These are the highest‑probability base locations. ### Ether Probe Campaign 1. Deploy an ether probe to each dead‑end sector. 2. Record any **avoid** messages returned (enemy fighters destroyed the probe). 3. Re‑probe sectors that returned avoids, limiting the search depth to **x hops**. 4. Sectors that cannot be reached within the hop limit are logged for manual review. > **Note:** Share avoid lists among corp members to avoid redundant probes. ### Expanding the Search - After exhausting dead ends, allocate remaining credits to probe **all unexplored sectors**. - Prioritize sectors with the **fewest inbound warps** (e.g., 2 inbound warps over 5). - Continuously run a **CIM script** to capture visible port data for later reference. ### Securing the Probe Path - Drop **at least one fighter** in each sector traversed by the probe. - Prevents other players from probing your route. - Provides tactical footholds for later invasion. ### Macro for Automated Fighter Clearance