# TWGS Settings Guide ## Big‑Bang Settings | Option | Description | Default | Valid Range | Recommended | |--------|-------------|---------|-------------|------------| | **R** | Random seed. Must be randomized each big‑bang to avoid identical sector maps. | — | — | Always randomize | | **A** | Number of sectors. Values above 1,000 require Gold settings (**J**) to be enabled. | — | — | — | | **B** | Max course length – maximum distance between two sectors. | 45 | 20 – 255 | — | | **C** | Maximum ports – percent of total sectors that become ports. | 40 % | 10 % – 80 % | 50 % – 60 % | | **D** | Initial ports – percent of the total ports built at universe creation. | 95 % | 10 % – 100 % | Keep default; adjust total ports via **C** | | **E** | Maximum number of planets – percent of total sectors that contain planets. | 20 % | 2 % – 40 % | 40 % | | **F** | Total number of two‑way warps – percent of total sectors. | 30 % | 10 % – 200 % | Default | | **G** | Total number of one‑way warps – percent of total sectors. | 3 % | 1 % – 100 % | 5 % | | **H** | Max number of players. | 200 | 10 – 500 | — | | **I** | Max number of ships – 4 × players, capped at 2,000. | 4 × players (max 2,000) | — | Set to 2,000 for versions ≤ .47; otherwise default is sufficient | | **J** | Enable Gold settings – required for > 1,000 sectors and custom ships, planets, aliens. | No | Yes/No | Yes if available | | **K** | Enable bubbles – buggy under version .55; not recommended until fixed. | No | Yes/No | No | | **P** | Turns on MBBS compatibility mode – activates MBBS‑style combat penalties. | Off | On/Off | Turn on for “reds” | ## Post Big‑Bang Editor Settings ### General Editor One (Section G) | Setting | Description | Value | |---------|-------------|-------| | **A** | Turns per day | 1 – unlimited | | **B** | Initial fighters | — | | **C** | Initial credits | — | | **D** | Initial holds | — | | **E** | Days until an inactive user is deleted | 30 | | **G** | Ferrengi regeneration percentage (of max 1,100) | 20 % (≈ 220) | | **H** | Terran colonist reproduction rate | 750 colonists per day | | **I** | Daily log limit (lines) | 800 | | **J** | StarShip *Intrepid* location | Sector 7 | | **K** | StarShip *Valiant* location | Sector 3,148 | | **L** | StarShip *Lexington* location | Sector 3,959 | | **M** | Maximum number of planets in a sector | 5 | | **N** | Maximum number of traders per corporation | 5 | | **O** | Underground password phrase | “BEWARE OF KAL DURAK” | | **P** | Age of game (days) | 22 | | **R** | Tournament mode | Off | | **S** | Days to allow entry | Unlimited | | **T** | Maximum times blown up | Unlimited | ### General Editor Two (Section H) | Setting | Description | Value | |---------|-------------|-------| | **A** | TriCron champion | None | | **B** | TriCron jackpot | 0 | | **C** | TriCron high score | 0 | | **D** | Ferrengi home base | — | | **E** | Stardock sector | — | | **F** | Rylos sector | — | | **G** | Alpha Centauri sector | — | | **H** | Ferrengi move chance | 1 in 20 | | **I** | Alien move chance | 1 in 20 | | **J** | Gfiles scores directory | None used | | **K** | Sysop security level | 32,000 | | **L** | Allow aliases | Yes | | **M** | Display Stardock | Yes | | **O** | FedSpace ship limit | 5 | | **P** | Photon wave duration | 1 second | | **R** | DESQview pacing | 20 | | **T** | Local display | Yes | | **U** | Cloaking fail rate | 3 % | | **V** | Navigation hazard dispersion | 100 % | | **W** | New‑player planets | No | | **Y** | Ship delay mode | None | | **S** | Max commands per cycle | Unlimited | | **1** | Processing interval | 1 second | | **2** | Inactivity timeout | 14,400 seconds | | **3** | Steal from buy port | Yes | | **4** | Planetary trade offers | 100 % (normal) | | **5** | Online verification interval | 300 seconds | | **6** | Clear busts every | 1 day | | **7** | Port regeneration rate | 1 % per day | | **8** | Max regeneration per visit | 100 % | | **9** | Local beeper | Yes | | **0** | International alien processing | Disabled | | **N** | International Ferrengi processing | Disabled | | **Z** | Alien server offline mode | Active | | **X** | Gold editor expert mode | Disabled | | **[** | Closed game | No | | **]** | Password required | No | | **\\** | Global TEDIT password | No | | **$** | Local TEDIT password | No | | **;** | Ether probe move delay | None | | **:** | Maximum course length | 45 | | **/** | Daily game time | Unlimited | | **|** | Output segmentation | None | | **#** | Invincible Ferrengal | No | ### General Editor Three (Section I) | Setting | Description | Cost | |---------|-------------|------| | **A** | Transport unit | 12,500 credits | | **B** | Transport upgrade | 6,250 credits | | **C** | Tavern announcement | 100 credits | | **D** | Limpet removal | 1,250 credits | | **E** | Ship re‑registration | 5,000 credits | | **F** | Genesis torpedo | 80,000 credits | | **G** | Armid mine | 4,000 credits | | **H** | Limpet mine | 40,000 credits | | **I** | Beacon | 100 credits | | **J** | Type I TWarp | 12,500 credits | | **K** | Type II TWarp | 20,000 credits | | **L** | TWarp upgrade | 9,000 credits | | **M** | Psychic probe | 2,500 credits | | **N** | Planet scanner | 7,500 credits | | **O** | Atomic detonator | 60,000 credits | | **P** | Corbomite | 1,000 credits | | **R** | Ether probe | 12,000 credits | | **S** | Photon missile | 160,000 credits | | **T** | Cloaking device | 6,250 credits | | **U** | Mine disruptor | 1,500 credits | | **V** | Holographic scanner | 6,250 credits | | **W** | Density scanner | 500 credits | | **X** | Radiation lifetime | 1 day | | **Y** | Rob factor (standard) | 50 % | | **Z** | Steal factor (standard) | 70 % | | **1** | Max Terran colonists | 100,000 | | **2** | Combat penalty mode | MBBS | | **3** | Max port production | 32,760 | | **4** | Rob/steal delay | No | | **5** | Secure local access | No | | **6** | Fighter lock decay | 1,440 minutes | | **7** | Death delay | Yes | | **8** | Multiple photon fire | No | | **9** | Show who’s online | Yes | | **0** | FedSpace photons | No | ## Summary of Key Recommendations * Randomize **Option R** each big‑bang. * Set **Option C** (max ports) between 50 %–60 % for robust port availability. * Use the maximum planet percentage (**Option E**) of 40 % to increase denial difficulty. * Raise one‑way warps (**Option G**) to about 5 % for greater map flexibility. * Enable Gold settings (**Option J**) when planning a universe larger than 1,000 sectors. * Keep bubble support (**Option K**) disabled until the underlying bug is resolved. * Activate MBBS compatibility (**Option P**) only when “reds” are desired. All values, ranges, and recommendations are taken directly from the official configuration reference.