I'll be splitting on a mini vacation starting tomorrow. I'll be locking the games to new players so I don't have to deal with any cheaters while I'm in the [warm, sunny paradise](https://web.archive.org/web/20030000000000*/https://www.weather.com/weather/detail/USCA0828?dayNum=1) of [Palm Springs, CA](https://web.archive.org/web/20030000000000*/https://www.palm-springs.org/album.htm). I'll be back Monday.
AND when I do get back, I'll start on the programming on web-based TWGS login system like that of Coastgames.
THEN, I'll be banging some games based on ideas given to me over ICQ and the forums. If you have ideas, better post them before then, and maybe you'll have a shot at playing it.
TW Chess v2 to rebang Thursday 12/18/2003 at 9pm eastern time
by Cherokee on 2003-12-15 | Categories: TradeWars News
Chess v2 is over already, by mutual agreement, and plenty of screwups to go around. :)
Rebang is scheduled for 9pm eastern time, Thursday December 18th, with a few changes. I'm getting a terrific response already, so this is looking like it will be a big one!
IMPORTANT NOTE: I don't care how many actual people are on your team. You can play alone with 4 accounts, or have 4 real people each playing 1 account. The bottom line is you get 4 accounts per team, no megacorping. Standard chess rules apply - please see https://twchess.coastgames.com for the full list of edits, settings, and rules for Chess v2.
You must have your team of 4 ready to go by Wednesday the 17th, at 9pm. Each CEO should email me (brian_c_massey@yahoo.com) with the 4 trader names and passwords.
I will select a dead end under an ore selling port to place your King Castle in. Each non-ceo player will start the game on the King Castle citadel, and each CEO will start in a Castle Wall sitting over the King Castle.
Bugs Fixes for the Next TWGS Release
by EleqTrizi'T on 2003-12-04 | Categories: TradeWars News, TWGS Software
This is just the stuff fixed so far. There could be more...
Bug: Some ports were inaccessible in games with bubbles.
Fix: The problem was created when tunnel sectors were scrambled during
bigbang. It has been resolved.
Bug: The number of active ports reported in the startup menu game stats
screen only allows 4 digits.
Fix: The display now shows 5 digits.
Change: Added global Delete Mail command, ':'.
NONPSERV Bug: When multiple Gold races exist within a game, it is possible for two races to have overlapping homespace areas.
Fix: Gold aliens test for existing homespace before claiming a sector for their homespace.
NONPSERV Change: Gold aliens that control planets will now evict players from any planet they control. A check for players is done each time an alien lands on a controlled planet.
Bug: For timed games that run extern at midnight, extra time is being allocated to a player who is online at midnight.
Fix: This has been fixed, and a change has been made to reset game time at midnight. Game time will no longer carry over if a player is online at midnight.
Bug: Fighters in a sector are sometimes truncated to 50,000 after an attack by a player or an alien.
Fix: The fighters are no longer trunctated to 50,000, even if there is not a planet in the sector.
Bug: If a player transfers 0 credits to another player, a message is generated. This has been exploited as a means to spam other players.
Fix: You now must transfer 1 or more credits before a message is generated.
Bug: It is possible to scan for StarDock using the Nav menu.
Fix: StarDock will not appear on the Nav menu until it has been visited.
Change: Internal Ferrengi and Alien Traders must be activated or deactivated during Bigbang. They can no longer be toggled from TEDIT.
Bug: When a player is podded while attacking a planet, a pause allows the player to remain with the planet instead of being ejected back into space.
Fix: The pause is no longer used whenever a player is repelled from the planet.
Bug: It is possible to exchange ships with a player who is not in the Citadel.
Fix: The game checks to verify that the player is still in the Citadel before completing the exchange.
Coastgames Closing
by EleqTrizi'T on 2003-12-03 | Categories: TradeWars News, TWGS Servers
We lose another quality server...
>Hello to all users at Coastgames.com.
<br><br>
It has been a great pleasure being a sysop for many years. But after 4 years it saddens me to say that coastgames.com is shutting down. I no longer have the desire or ambition to run a tradewars server and if I keep it going the way it is I will only anger people and make myself feel worse due to not being able to dedicate myself to it..
<br><br>
Effective immediately all games will be closed to new entries and the server will go down very shortly.
<br><br>
Thanks to all the support I have had for the past 4 years and thank you very much to The Reverend for stepping up and helping me when I needed it.
<br><br>
The web site and all its subdomain will stay up. The coastgames.com domain is not ending just the tradewars part of it.
<br><br>
Jerry <br>
AKA Oldtimer
<br><br>
Jerry Brown <br>
Sysop/Owner Coastgames.com <br>
https://www.coastgames.com <br>
telnet://twgs.coastgames.com <br>
Who's stepping up to the plate to fill the void?
Sign of the Apocalypse
by EleqTrizi'T on 2003-11-26 | Categories: Off-Topic
09:22:25 [----] Aitvo:
lol, blowing linux off of this computer w/ xp be back online later
Announcing Cherokee's Dupe Challenge
by Cherokee on 2003-11-17 | Categories: TradeWars News
Announcing Cherokee's Dupe Challenge - Starts this Saturday 11/22/2003 at 10pm eastern
UPDATE: as of 11/18, 8 players have signed up, only 22 spots left.
EPOCH edits will be used.
500 turns, 5,000 sectors
Stardock will be attached to fedspace.
4 traders/corp
2 accounts per player, maximum 30 players/60 accounts.
5 planets/sector
Fed parking 100, no cloak fail
Extern 10pm eastern
Photons 5 seconds, multi-fire on, fed photons on
200% port regen
1 day radiation lifetime
100k starting colos
40k colos per day
This is a TWGS GOLD game, non-MBBS.
MBBS combat penalty mode will be in effect (no align change against corp figs)
Steal divisor is 12 (40% sf)
Rob multiplier is 2 (150% rf)
Busts clear every day
There are 15 gold bubbles of 100 sectors (2 entrances each).
Deep inside of each gold bubble will be a level 4 mountainous planet, with ore and colonists. Early game exploring will be critical. Capturing several of these planets will give you an enormous head start in the game, but be careful... Quasars will be hot!
Complete details and the Registration Form are available at [https://tavern.homeip.net](https://web.archive.org/web/20030000000000*/https://tavern.homeip.net) - this should be filled out by each player who wants to play - first come first served - only 30 players (60 accounts) will be allowed to register.
Cherokee
The Lost Traders Tavern
Paradise to rebang 11/8 9pm
by Cherokee on 2003-11-07 | Categories: TradeWars News
All games are over at The Lost Traders Tavern.
Killer Instinct - won by GrazHoppa and Skukkukt
Killer Instinct SOLO - won by Blackjack
Paradise - won by -=Mythrandir=-, Scorch, GrazHoppa, and Root
Everyone seems to love the Paradise edits, so it will rebang with no changes on Saturday night at 9pm. Killer Instinct will return in a few weeks.
Cherokee
The Lost Traders Tavern
[https://tavern.homeip.net](https://web.archive.org/web/20030000000000*/https://tavern.homeip.net)
New Games Coming to The Stardock
by EleqTrizi'T on 2003-11-06 | Categories: TradeWars News
Sunday, November 9th at 9am Pacific, Alternate Dimensions opens for rare Trade Wars experience. For one week, AD will be configured with extremely high defensive odds, and settings geared to making exploration diificult. In that week, the objective will be to raise as many level 4 planets as you can.
When that week is over, the game will be broken into two separate games, each with new ships, planets and settings. In one game, you'll want to be prepared for a conservative war waged with Imperial Starships, the other, all-out terror with extremely dangerous ships and lots of unexpected surprises.
The core game will start with 1200 turns, and then 600 each when the games split.
Also..
Wednesday, November 12th, "Big Timers" opens with 3000 turns. People have been clamoring for some high turns, well, here you go. Settings to be made public when the game opens. Be prepared.
New script added to CK Combat Pack
by Cherokee on 2003-11-05 | Categories: Helpers/Scripts, TradeWars News
I've added a new script to the CK Combat Pack, and updated a few others.
CK 2 Ship Grid uses a pair of ships to lay figs around the universe. This has proven to be very useful in games where your opponents like to use CK Superphoton, or another Pwarp/Adjacent Photon script. For full details, please login to The Lost Traders Tavern - [https://tavern.homeip.net](https://web.archive.org/web/20030000000000*/https://tavern.homeip.net)
Cherokee
New rev-helper Release
by EleqTrizi'T on 2003-11-01 | Categories: Helpers/Scripts, TradeWars News
the reverend has released a new version of his popular zoc script package. The Playa reports, "an downdated version uh rev-helpuh' gots been released! Right on! de _bot be enhanced tremendously and now includes po't negotsiashun and some pledo'a uh oda' abilities. de _bot gots'ta be so's huge dat zoc wouldn't run it no mo' so's i had t'split it down into some couple scripts. ya' should not notice some difference in actual use dough. Lop some boogie." [Read it in english here](https://web.archive.org/web/20030000000000*/https://thereverend.coastgames.com/tradewars/).