[hELLCAT's cap logs](https://web.archive.org/web/20040000000000*/https://www.depletecoitus.com/twlist.htm)
TW CHESS 2004
by Cherokee on 2004-04-20 | Categories: TradeWars News, TWGS Servers, TWGS Software
-- updated 4/22 --
The winning corp in this game of TW CHESS will each receive a free CK License to use the TWX scripts in the CK Combat Pack.
Also, I'd like to reiterate... you ARE allowed to dupe within the same corp... so all 4 accounts can be played by 1 person if you so choose.
-- end of update --
TW CHESS 2004 will open this Saturday, the 24th of April, at 12 noon eastern time.
Standard TW Chess v2 edits will be used, with standard TW Chess rules. The server will run TWGS version 3.11.55 for the duration of the game.
4/corp, 800 turns, 5k sectors
Corp CEOs will need to register in advance so I can set up your corps/planets. The registration form is now online at [https://tavern.homeip.net](https://web.archive.org/web/20040000000000*/https://tavern.homeip.net)
Cherokee
The TWGS Reviews Are In
by EleqTrizi'T on 2004-03-18 | Categories: TWGS Servers, TradeWars News
Polling a few of my user via ICQ/AIM results in the same comments, that my workstation Sugarcube is WAAAYYY more responsive than the previous server, Phade. This leads me to believe there is something fundamentally wrong with Phade. Afterall, at nearly 2 Gigahertz, that piece of crap shouldn't be much slower than the workstation.
Also, with the help of one of my users we found a bug that was causing some tw2002 processes to ramp up to 100%. The difference so far is that Sugarcube can handle the abuse, as where Phade went down for the count. Sounds like a CPU problem to me.
After I verify the problems, I'll be purchasing some new hardware at the beginning of next month. Chips are cheap.
big12ozHog releases ST BOT
by Cherokee on 2004-03-16 | Categories: Helpers/Scripts, TradeWars News
big12ozHog has released the ST BOT, a multifunction bot script for TWX. Download available at The Lost Traders Tavern's Script page ([https://tavern.homeip.net](https://web.archive.org/web/20040000000000*/https://tavern.homeip.net)).
Stardock and Tradewars.org Set to Merge
by EleqTrizi'T on 2004-03-09 | Categories: TradeWars News, Site News
That's right, the two sites with the greatest, longest history for Trade Wars news and information are going to merge. Soon, MK's features will be integrated into this site and we will Borg. The site will be named Tradewars.org, the TWGS will be called The Stardock.
Merge dates and other information will be posted in the coming days...
New Mapper Posted
by EleqTrizi'T on 2004-03-09 | Categories: Helpers/Scripts
Hauck Minogna wrote, "Please put in files section or where ever it'll get nice exposure :P
Only thing is not to put my email there if that's ok, I hate spam. I tested it all the way down to a win98 rev1 333Mhz directX 8.1. "
Download mapper.zip [here](/files/The__Mad__Hatter's__TW2002__File__Archive/Player__Utils/Dos-Wintel) to try it out. Don't forget, you must be a member of the site to use the file area.
Killer Instinct 20k/500
by Cherokee on 2004-03-05 | Categories: Game Play, TradeWars News
Another longer term game opens tonight at 9pm eastern -- Killer Instinct at 20k sectors and 500 turns. I expect most of the "top" players will be in Empire 10k at coastgames, but this will be a great place for newer players to learn various aspects of modern game play.
Empire 10k
by Cherokee on 2004-03-05 | Categories: Game Play, TWGS Servers, TradeWars News
Banging Monday, at 10 pm EST (7 pm PST) at twgs.coastgames.com will be Empire 10k! 6 man corps, 600 turns, 10k sectors! We have at least 2 big name corps committed to this game and every intention of it lasting more than just a few days.
These are new edits designed by Cherokee and Kemper3. They lean towards a more traditional game play, with red sdting, planet building, that sort of thing. The edits were designed with the intention of having a longer game. It is a 10k sector universe with ships edited in such a way that it should be easily possible to get planets to lvl 4 without being found. At the same time, colonist production is going to be 50k/day for 45 days, and then be shut off. This should keep the game from becoming a stalemate from ore. Full edits should be forthcoming in a day or so. We are just making a few final adjustments to them. Get your 6 man corp together and get ready for a good, fun game. See you there!
7th Annual TW Awards Winners Announced
by EleqTrizi'T on 2004-02-26 | Categories: TradeWars News, People
[All Winners](https://web.archive.org/web/20040000000000*/https://tavern.homeip.net/TWGS/vote_results_2003.cfm)
Congrats to all winners!! It was a big year for Kemper3, Cherokee, TWX and Jerry from Coastgames. A big thanks from Stardock and contributing editors for all you have done for the game. Keep it up, and here's to another seven!
Bravo!
7th Annual TW Awards
by Cherokee on 2004-02-26 | Categories: TradeWars News
Today is the last day to participate in the 7th Annual TW Awards. As was the case last year, there are several very close categories, so your vote really does count.
Voting will be closed at 7pm eastern time tonight!
The awards are being hosted at [The Lost Traders Tavern](https://web.archive.org/web/20040000000000*/https://tavern.homeip.net)