The Script formally known as [Space Ghost](/files/Site%20Caps/BooInc/news.html) didst harken [a challenge](https://web.archive.org/web/20000000000000*/https://www.egroups.com/message/tradewars_2002/934) to those who would accept: "I have Blocked off SD in an unbeatable Script... get to StarDock..." [Guess who won?](https://web.archive.org/web/20000000000000*/https://www.egroups.com/message/tradewars_2002/951) After round one, the script did proclaim: "Oh wait, did I [say unbeatable?](https://web.archive.org/web/20000000000000*/https://www.egroups.com/message/tradewars_2002/963) I meant it was beatable! this new script is unbeatable!" And thus begain Round two. Guess who [won again?](https://web.archive.org/web/20000000000000*/https://www.egroups.com/message/intergate/545) So what have we learned today kids? If computers take over the world, at least we can still beat them at TradeWars.
The Scripts Strike Back!
by Mana Knight on 2000-11-19 | Categories: TradeWars.org, Helpers/Scripts, TradeWars News
The Good Old Days Are Back!
by Bad Girl on 2000-11-19 | Categories: TradeWars News, TWGS Servers, Site News
Ever long for the old days when bread was a nickel and a coke (its not caleed POP either) was a dime (no they weren't in my day either..just go with the thought here) well that "Ancient Old Sysop" over at Intergate has brought a taste of old time Tradewars back. Go check out www.intergate.cx and relive the days of MBBS Tradewars.
The Deep South is rocking! Stonewall rebanged the Star Wars game and the place is packed. This has to be by far the most popular game over at the Deep South and lots of fun. Check out thedeepsouth.yi.org.
Over at Home Sector the World Famous Title game rebanged and its another good one. Great competition and nice edits. Thanks Eleq for bringing it back!
Look soon for the Valentine's Day Massacre (USO) Web page to be coming online. Guardian and I have been working on it and its almsot ready to go. (Just waiting for our graphic from the Graphic King Eleq ..hint ..hint) This game will be a bloodbath according to Guardian who this year will be the USO moderator.
Rather Be Photoned Dept.
by EleqTrizi'T on 2000-11-18 | Categories: Off-Topic
Thanks to Speedy for this hilarious one...
When a man attempted to siphon gasoline from a motor home parked on a Seattle street, he got much more than he bargained for. Police arrived at the scene to find an ill man curled up next to a motor home beside spilled sewage. A police spokesman said that the man admitted to trying to steal gasoline and plugged his hose into the motor home's sewage tank by mistake. The owner of the vehicle declined to press charges, saying that it was the best laugh he had ever had.
HHT News
by Fuseblown on 2000-11-17 | Categories: TradeWars News, TradeWars.ws
Well I've been forced to say farewell to the HHT thanks to my friend Stonewall. I've really enjoyed myself in this game and I wish everyone who's left the best of luck.
update -
Day 19 - I can't get enough of this game. Well pretty interesting today already...Cruncher died her 4th time, this time at the hands of her own teammate. Welcome to the "Four down, one to go" crowd Crunch!
News: Past and Present
by Fuseblown on 2000-11-14 | Categories: Helpers/Scripts, TradeWars News, TradeWars.ws
There is some news that I had saved in one of my e‑mail folders that I forgot about and never posted. You may or may not already know these things... Stein and earth have developed a new data standard for Trade Wars helpers. This breakthrough will allow players that use ATTAC and SWATH to easily swap/share data between the two helpers. New versions of both of these helpers will allow players to export/import a TWX (TradeWars eXport) file. Those that are planning to write a helper in the future, contact [Stein](mailto:support@swath.net) and [earth](mailto:tradewars.@hotmail.com) so that they can explain how to make your helper compatible with the new TWX format. * (Source: tradewars_2002 eGroup) *
The Wolfpack corporation web site has a new URL and new changes. It can now be found at [https://Wolfpack.i85.net/](https://web.archive.org/web/20000000000000*/https://wolfpack.i85.net/).
The Final Word
by Mana Knight on 2000-11-13 | Categories: TradeWars.org, Helpers/Scripts, TradeWars News
What is it that people have against helpers. Not long ago, I had a conversation with someone who thought that tradewars had become as bad as the warez scene because of helpers and scripts. Ok, if we're as bad as the warez scene, you'd be seeing a ton of pop up porn ads when you visit this site... Oh yea, and it's not caused by helpers or scripts.
I guess I must be part of the unenlightened but could someone please explain to me how typing in the following sequence of characters over and over again is fun?
PT150^M24695M2456PT150^M30000^M150^M15000^MM1567PT
I didn't think you could. That's the point, **Doing repetative tasks is not fun.** Every facet of tradewars that people use helpers and scripts for all contain repetative tasks. Let's take someone who's running a script to photon people at StarDock. **Sitting around waiting for people to come so you can kill them is not fun, it's repetative.** It'd be nice to get rid of all the repetative aspects of Tradewars, but it's simply not going to happen. I say this will full confidence because doing otherwise would require a complete reworking of how TradeWars plays. Plus, [John Pritchett](https://eisonline.classictw.com/) has already stated that he has no intention of changing the game. (Hence why the infamous Pirate Mode never made it into the game) Any changes he does do are small tweaks. The repetition will certainly have to be a big consideration for a Tradewars sequel, but that's another topic.
Helpers and scripts also do not play the game for you. Classic Example of this is Space Ghost. The guy might as well BE a script considering how many he uses, but have you seen how many times the guy dies? Ask Cruncher about him and she'll say that he still doesn't have a script that she can't get past. And that's the point. H&S don't play the game, they make it more fun to play because there's less garbage you have to deal with like typing sectors over and over again. Chances are, a lot less people would be playing the game now because the fun parts of the game didn't eclipse the not so fun parts.
Trade Wars Convention 2001
by Fuseblown on 2000-11-12 | Categories: TradeWars News, TradeWars.ws
I have recently been asked to serve on the 2001 convention board and have accepted to do so. I will be working on the new convention page this week. Right now there are two choices in where the convention will be held and it will be voted on by you, the players. It will be held from October 4-7, 2001 (tentative). Mark your calendars and get ready for a fun time with some of your fellow Trade Warriors.
HHT Update
by Fuseblown on 2000-11-12 | Categories: TradeWars News, TradeWars.ws
Currently Day 14 in the game. A lot of people still going strong...this may become one of those games to remember as well.
TWPA
by Fuseblown on 2000-11-11 | Categories: TradeWars News, TradeWars.ws
The Players' Association information should be up this week (along with the 2001 convention page). It will be preliminary information on the basics of how the association will function, its purpose, etc. It will then be built upon as ideas are passed around. It won't be anything fancy for now until some issues are settled.
HHT Update
by Fuseblown on 2000-11-09 | Categories: TradeWars News, TradeWars.ws
Illusion podded and killed this morning by Morgan. Not much outta HYPE however...at least so far. We're on Day 11 now. Still having a lot of fun.