From: The Forkliftguy [forkliftguy@forkliftguy.com]
Sent: Sunday, September 09, 2001 5:40 PM
To: tw2002@yahoogroups.com
Subject: [tw2002] History of Trade Wars

Since everyone is freaking out, and I claim to be an expert on this (heck I
was playing and hacking when a lot of this went on), here's what happened.

Sometime back in the late 50's some programmers at MIT developed a game
called "Spacewar". It was run on a mini-computer, and the first game
controllers (joysticks) were developed for this game. Many space games were
written for mini's and mainframes during the 60's and 70's, however the
release of the Apple II made microcomputers popular. Several space games
were developed for microcomputers using various operating systems.

I have copies of several of these antique games, mostly in IBM format, if
anyone wants to look at them.

Trade Wars is the ancestor of these games. I have been told that there was a
game written for a Hewlett Packard microcomputer running CP/M that is the
direct ancestor. I have never seen this game, and no one I know of has seen
it, so it's existence is conjectural.

In the early 80's RBBS became a popular BBS package. John Morris, a hobby
programmer decided to do a space game for RBBS, and the first Trade Wars was
born. It had a 100 sector universe, and was extremely primitive by today's
standards, however it would run on an 4.7 mhx IBM PC with 256K of ram, and
not eat up a lot of hard drive space. It became very popular and gradually
Morris added more enhancements, including larger universes (200 sectors,
then 500, and then 1000), as well as an alien race, the Cabal. Up to this
point the source code was included with game distributions.

In the middle 80's John gave up on further development of the game, and
passed the torch to Chris Sherrick, who proceeded to make changes. The
source code was no longer included in the archives, the game was made
compatible with other BBS systems, and it was renamed Trade Wars 2.

About the time Sherrick took over development a gifted programmer named Alan
Davenport downloaded a copy that included source code. Alan was sure he
could do a better job, and proceeded to market his own distribution, which
he called Yankee Traders. While TW2 and Yankee Traders were similar, the
flavor was quite different, and YT became popular too.

Also about this time a sysop in Texas who ran WWIV under the name of "Lord
Darkseid" tried to get Trade Wars running on his system (note that I have
seen Lord Darkseid categorized as a "Warez Puppy", without a shred of proof.
I suspect the use of aliases may be responsible for this. WWIV was often
categorized as a Warez type board because most boards used aliases). The
effort to get Trade Wars running was an unqualified disaster. Several
programmers attempted to figure out Morris's source code, however they were
unsuccessful, so they wrote their own version of Trade Wars using Pascal,
and called it Trade Wars 2001. It spread quickly among the WWIV boards (it
wouldn't run with any other type of BBS software), and included a source
code distribution.

A programmer in Florida who was running WWIV liked the game. He liked it so
much he called it Trade Wars V, Galactic Armageddon, and supported it for
several years. I was in contact with him at one point about 10 years ago, he
had dropped the project by then, and was quite surprised to hear that I was
still interested in it.

In about the same time Gary Martin (AKA The Dungeon Master) was running a
WWIV board called "Castle Ravenloft". Gary had heard that the Texas group
had no intention of taking Trade Wars any further, and there were some bugs
he wanted to kill. The last release of Trade Wars 2001 (V3) was Gary's first
release.

With Trade Wars still extremely popular Gary decided to rewrite the game,
adding a bunch of features, such as support for boards other than WWIV, and
killing bugs. Trade Wars 2002 was Gary's new release, and if became the most
popular version of Trade Wars.

At this point (1989) there were 5 different releases of Trade Wars in
development:

Trade Wars 2                                                The original
written in Microsoft Basic
Yankee Trader                                              Alan Davenport
written in Microsoft Basic
Trade Wars V, Galactic Armageddon            Florida Sysop
written in Pascal
Trade Wars 2002                                         Gary Martin
written in Pascal
Galaxy                                                          Unknown
Unknown

At some point Alan Davenport stopped development on YT. I have tried to
contact him to find out why, however have been unable to trace him. Trade
Wars V also stopped development not long after this. The programmer just
didn't have time to keep it up. Galaxy was in interesting variant, with a
very nice ANSI interface. I only ever saw one version, and don't know what
happened to it.

Sherrick decided to move to the OS/2 market, and TW2 became OS/2 compatible.
Development continued into the 90's, and then stopped (I would also like to
contact both Sherrick and Morris if anyone has contact information for
them).

At one point Sherrick threatened legal action against Martech Software (Gary
Martin), however Gary was able to prove that TW2002 did not share any source
code with TW2, and Chris posted a note on Castle Ravenloft stating that he
was stopping action (I do not have a copy of this, but I saw the post when
it happened).

Gary Martin made a deal with High Velocity Software to produce a Major BBS
version of TW2002. While the MBBS version was bug ridden, it did allow
multiple players online at once, which was a big advance. However the game
was totally unstable. Whether it was the greatest advance in TW game play,
or the greatest disaster is still being debated.

In answer to the disaster of the MBBS version, Martech released V3 of TW2002
which allowed multi-player action on DOS based BBS's. The Trade Wars Game
Server was released, and Gary sold the game to John Pritchett of EIS Online,
who continues development today.

The Mad Hatter




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