From: The Forkliftguy [forkliftguy@forkliftguy.com]
Sent:
Sunday, September 09, 2001 5:40 PM
To:
tw2002@yahoogroups.com
Subject: [tw2002] History of Trade
Wars
Since everyone is freaking out, and I claim to be an expert on
this (heck I
was playing and hacking when a lot of this went on), here's what
happened.
Sometime back in the late 50's some programmers at MIT
developed a game
called "Spacewar". It was run on a mini-computer, and the
first game
controllers (joysticks) were developed for this game. Many space
games were
written for mini's and mainframes during the 60's and 70's,
however the
release of the Apple II made microcomputers popular. Several
space games
were developed for microcomputers using various operating
systems.
I have copies of several of these antique games, mostly in IBM
format, if
anyone wants to look at them.
Trade Wars is the ancestor of
these games. I have been told that there was a
game written for a Hewlett
Packard microcomputer running CP/M that is the
direct ancestor. I have never
seen this game, and no one I know of has seen
it, so it's existence is
conjectural.
In the early 80's RBBS became a popular BBS package. John
Morris, a hobby
programmer decided to do a space game for RBBS, and the first
Trade Wars was
born. It had a 100 sector universe, and was extremely
primitive by today's
standards, however it would run on an 4.7 mhx IBM PC
with 256K of ram, and
not eat up a lot of hard drive space. It became very
popular and gradually
Morris added more enhancements, including larger
universes (200 sectors,
then 500, and then 1000), as well as an alien race,
the Cabal. Up to this
point the source code was included with game
distributions.
In the middle 80's John gave up on further development of
the game, and
passed the torch to Chris Sherrick, who proceeded to make
changes. The
source code was no longer included in the archives, the game was
made
compatible with other BBS systems, and it was renamed Trade Wars
2.
About the time Sherrick took over development a gifted programmer
named Alan
Davenport downloaded a copy that included source code. Alan was
sure he
could do a better job, and proceeded to market his own distribution,
which
he called Yankee Traders. While TW2 and Yankee Traders were similar,
the
flavor was quite different, and YT became popular too.
Also about
this time a sysop in Texas who ran WWIV under the name of "Lord
Darkseid"
tried to get Trade Wars running on his system (note that I have
seen Lord
Darkseid categorized as a "Warez Puppy", without a shred of proof.
I suspect
the use of aliases may be responsible for this. WWIV was often
categorized as
a Warez type board because most boards used aliases). The
effort to get Trade
Wars running was an unqualified disaster. Several
programmers attempted to
figure out Morris's source code, however they were
unsuccessful, so they
wrote their own version of Trade Wars using Pascal,
and called it Trade Wars
2001. It spread quickly among the WWIV boards (it
wouldn't run with any other
type of BBS software), and included a source
code distribution.
A
programmer in Florida who was running WWIV liked the game. He liked it
so
much he called it Trade Wars V, Galactic Armageddon, and supported it
for
several years. I was in contact with him at one point about 10 years ago,
he
had dropped the project by then, and was quite surprised to hear that I
was
still interested in it.
In about the same time Gary Martin (AKA
The Dungeon Master) was running a
WWIV board called "Castle Ravenloft". Gary
had heard that the Texas group
had no intention of taking Trade Wars any
further, and there were some bugs
he wanted to kill. The last release of
Trade Wars 2001 (V3) was Gary's first
release.
With Trade Wars still
extremely popular Gary decided to rewrite the game,
adding a bunch of
features, such as support for boards other than WWIV, and
killing bugs. Trade
Wars 2002 was Gary's new release, and if became the most
popular version of
Trade Wars.
At this point (1989) there were 5 different releases of Trade
Wars in
development:
Trade Wars
2
The original
written in Microsoft Basic
Yankee
Trader
Alan Davenport
written in Microsoft Basic
Trade Wars V, Galactic
Armageddon
Florida Sysop
written in Pascal
Trade Wars
2002
Gary Martin
written in
Pascal
Galaxy
Unknown
Unknown
At some point Alan Davenport stopped development on
YT. I have tried to
contact him to find out why, however have been unable to
trace him. Trade
Wars V also stopped development not long after this. The
programmer just
didn't have time to keep it up. Galaxy was in interesting
variant, with a
very nice ANSI interface. I only ever saw one version, and
don't know what
happened to it.
Sherrick decided to move to the OS/2
market, and TW2 became OS/2 compatible.
Development continued into the 90's,
and then stopped (I would also like to
contact both Sherrick and Morris if
anyone has contact information for
them).
At one point Sherrick
threatened legal action against Martech Software (Gary
Martin), however Gary
was able to prove that TW2002 did not share any source
code with TW2, and
Chris posted a note on Castle Ravenloft stating that he
was stopping action
(I do not have a copy of this, but I saw the post when
it
happened).
Gary Martin made a deal with High Velocity Software to produce
a Major BBS
version of TW2002. While the MBBS version was bug ridden, it did
allow
multiple players online at once, which was a big advance. However the
game
was totally unstable. Whether it was the greatest advance in TW game
play,
or the greatest disaster is still being debated.
In answer to
the disaster of the MBBS version, Martech released V3 of TW2002
which allowed
multi-player action on DOS based BBS's. The Trade Wars Game
Server was
released, and Gary sold the game to John Pritchett of EIS Online,
who
continues development today.
The Mad Hatter
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