From: John Pritchett [jpritch@eisonline.com] Sent: Wednesday, November 21, 2001 1:22 PM To: Hekate Subject: Re: more on offensive /pod [The sender might be a spam source. Reverse DNS entry is missing] > somehow I just dont think a ship with even 100 fighters entering an > offensive fig sector with 100000 offensive figs should survive the entry. > Just doesn't compute right with me. > > maybe something to ask Cruncher and others about > > guess here the MBBS mode kicks in...which is 50% of the offensive fighters > attack no matter what size ship >>The game doesn't attack with full offensive fighters from a sector. It >>only uses an amount that's related to the strength of the incoming >>ship. Here's the formula: >>YourForce := min(Sect.Fighters, trunc((Ship.Fighters+Ship.Shields) * 1.25)); >>Do you think this would account for this behavior? I see too many problems with the current system, so I've changed it to work like this. Instead of limiting the attack to 125% of the attacked ship's figs and shields, I've limited it to 125% of the maximum capacity of the attacked ships figs and shields. That makes more sense, and continues to provide some protection against offensive sector figs without making some ships immune to them. The worst case scenario would be a player who has high defensive odds moving into the sector, getting hit but not destroyed, then moving back out, reloading figs, and moving back in. This can be done multiple times to drain a sectors figs. I don't know if it would be possible to avoid this without removing the offensive attack limitation entirely (which I might eventually do). -- John Pritchett Epic Interactive Strategy http://www.eisonline.com TW Forum - http://www.eisonline.com/TWForum TW Game Server - http://www.eisonline.com/Products Online Gallery - http://www.eisonline.com/PCGallery