/* Sector Moving */ x= 10 DO 10000 x= x+1 CALL ZocSend x CALL ZocSend "^M" CALL ZocSend "e" MOVING1: result=ZocWaitMux("Fighters: 1", "Stop in this s", "Arriving sector :") select WHEN result=0 then DO CALL ZocSend "a10^M^M" SIGNAL MOVING1 end WHEN result=1 then DO CALL ZocSend "n" SIGNAL MOVING1 end WHEN result=2 then blah=blah1 end end EXIT