PLAYING “GOOD” Good alignment is much easier to play, and has several advantages, such as the ISS (Imperial Star Ship) and the ability to Transwarp direct to fedspace. 95% of your turns (maybe more) need to be spent making money. Thats how you finance the other 5%, when you are invading planets and such. Your […]
Archive for January, 2001
War Room Guide, Evil
PLAYING “EVIL” Evil requires more knowledge, and isn’t recommended for new players. Its better to get a few games under your belt before trying to play a serious game of evil. The Basics of evil play: First thing start the game basically the same as if you were playing “good” (see Playing “GOOD”). But when […]
War Room Guide, Closing
PEOPLE IN THE TRADEWARS UNIVERSE A large part of playing is interacting with others in the game. You can mingle with other players in the Lost Traders Tavern, gambling against them, conversing with them, leaving announcements at the door or writing a message on the bathroom wall. You can combine your assets with other players […]
Script Clinic
This page is dedicated to the art of script writing. People write scripts to complete tasks that helper programs cannot do, or to complete a variety of repetitive tasks. I write scripts to do everything from logging me in to robbing ports. What is a script? A script is a sub-program within a larger host […]
Exodius’s GOOD Guidebook
Exodius’s GOOD Guidebook Table of contents: [PREFACE] 1: [So your really kind at heart?] 2: [Lets get busy.] 3: [The few, the proud, the Feds.] 4: [The trouble with bubbles.] 5: [The quick and the dead.] 6: [Advanced topics and lategame.] 7: [In conclusion.] [PREFACE] This is a bit of a guide, gives some strategy, […]
Exodius’s EVIL Guidebook
Exodius’s EVIL guidebook. Table of contents: [PREFACE] 1: [So you want to be an evil?] 2: [In the beginning.] 3: [Movin on up.] 4: [The joys of stealing.] 5: [Stayin Alive, Stayin Alive.] 6: [Cruel and Unusual Punishment.] [PREFACE] This is a bit of a guide, gives some strategy, and explains some ways to successfully […]
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