Xide seems to be working away on his TWX Proxy helper. In this message he tells us about one of his scripts to be released with the second script pack for TWXP. It is a helpful script for unlimited games…I have a similar one for ZOC. Xide states that the final release version of the […]
Archive for January, 2001
eGroups Now Yahoo! Groups
As some of you may well know, eGroup.com was purchased by Yahoo! back in August. Well they finally have everything converted over it seems. For those of you that haven’t already you will need to proceed to the site to convert your eGroups account into a Yahoo! account. You can do that and read more […]
FuseBlown Responds
Fuseblown wanted some “air time” to respond to my article so I granted his request. Follows is his thoughts on his plans for his website: “I don’t want to sound like I’m making excuses for everything that I have been trying to do recently–and have failed to do so–but it may sound like that anyway. […]
update
I recently started working on my personal home page, which will be a subsection of Kitty’s Playground, and will cover a broad range of topics and interests, especially music, for which I’ve installed and configured a RealServer in order to provide streaming audio feeds of my favorite music. In the next couple weeks I may […]
ANOTHER helper? Oh the pain…
TWX Proxy, a new Tradewars helper that can work in conjunction with other helpers, has just been released into beta. The program is free, except for the upcoming “script packs” which will not. I thought I’d ask Xide a few quick question: Me: Since I have a 300 baud modem, I can’t download [twx]. (ahem) […]
Intergate temporarally down
I received this today from Andrew “My name is Aitvo damnit!” Wyatt: “Intergate will be closing doors for two or three months, starting two weeks from monday ( January 15th ). We are relocating, and it will some time before we can get the necessary connectivity back to the servers. I am currently looking for […]
War Room Guide, Trader Information
Trader Information Planetary Collisions You can overload any sector (except sector one) by just shooting off gtorps. It forces players to put up sector defenses instead of relying on planetary defenses alone. Photons disable sector defenses allowing players to shoot off gtorps without defeating the sector defenses This is an excellent tactic to use to […]
War Room Guide, The Universe
THE UNIVERSE You will be traveling in a universe, whose size was determined by your Sysop. Sectors may have planets, ports, other players, empty ships, aliens, Ferrengi, Federation Starships, mines, message beacons, fighters (belonging to you, other players, rogue mercenaries, or the Ferrengi) or the sectors may contain nothing at all. If in your travels […]
War Room Guide, Strategy
Strategy There are so many different ways to play Tradewars that to try and compile all the different strategies here would be fruitless. If you read the entire guide you should have a pretty good idea about how to go about the game. The most important thing is getting a group of players together BEFORE […]
War Room Guide, Start
Starting The Game When the game starts, you start in one of 2 places, sector 1 or a random sector with a planet (Sysop configurable.) Most of the time this planet is junk and is not worth keeping. Most are in vulnerable positions, not dead ends. That makes them hard to defend, and easy for […]
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