The sign ups for the BLaST OFF Tournament have been opened.
Sign up at:
https://www.dreamlandweb.net/blastoff/signup.htm
Check the game settings at:
https://www.geocities.com/daniel_e_higginbotham
Game start will be announced soon.
The sign ups for the BLaST OFF Tournament have been opened.
Sign up at:
https://www.dreamlandweb.net/blastoff/signup.htm
Check the game settings at:
https://www.geocities.com/daniel_e_higginbotham
Game start will be announced soon.
Congratulations to Corp 1 for their victory in the Big Game 3.1. Also, I’d like to mention how impressed I was with members from Corp 2, who despite having less members and some early set backs, still managed to make a game of it. I like your attitudes, soldiers.
I thought I recovered the Big Game data, I didn’t. All games are over. Two surges in three days have downed two of my computers, despite having protectors. I guess it’s time for a UPS.
I’ll be banging all fresh games tommorow in the new closed-reg system.
To start with this will be a LARGE GAME .Space Ghost will pick the 2 captians. Settings for Big Game 3 are as following…
Sign up page!
No predetermined teams….people intrested in signing up will sign up at the website and Xide and Cherokee will take turns picking from the list once signups are complete.
The Captains will have a chance to trade players who they feel wont work well together OR because of personal issue’s.
ALSO on the Sign up page!is a place for you to list anyone who would ruin your game experience by being on the same team as.. Everyone will be accommodated as much as humanly possible.
The players list will be available to be seen upon sign ups. After
registration is over I will make a list and then the 3 of us will get
together and go back and forth on picking the teams.
This game will be hosted by EleqTrizi’T
At thestardock.com TWGS
20000 sector universe
1/4 delay
6 Death Limit
no time limit
720 turns
Mbbs mode on
3day port regen
Fed parking.. enuff for everyone
Stock planet edits Except citadel times are 1/2
Ship edits will be
IC gets 200k figs and 1.5 off and def odds with 10k shields
this ship will also be very expensive
Colt gets twarp
Havoc gets 100 holds and 1 ptorp 20k figs and 4k ship shields
CFS gets 150 holds and 30k figs and 3k shields and 2 ptorps
ISS gets 255 holds
Depending on how many people sign up will depend on when we are going to start the game we are shooting for July 2nd at ??time eastern
Ok, my biggest problem is opening the games on time. I’m a forgetful soul, so I’ve written a little script to do it for me and scheduled it.
The game tonight will open by itself tonight at 6. No more late openings! wooo
I don’t know why some of you are so upset. EVERYONE practices plans to end games quickly. I used to, it was a source of pride to be able to shut down 4-5 games in a row within the first 48hrs. The fact that a corp was able to do it within 90 mins, in a tournament no less, thats freakin awesome.
Best tournament plan, EVER.
Next, I’ll be banging the USO4 edits tomorrow night at 6pm Pacific ( SETTINGS ). It’ll also be on the latest version of TWGS, whatever that may be. the reverend wants to play, so declare a holy war and get some revenge.
We found out that Prestone isn’t a member of the Rainbow Coalition…
(post deleted at twgs.org, too late!)
Timberwolf can actually have nothing to say (this may not last long!)…
https://www.twgazette.com/
HHT Increased the size of the HHT to 10k sectors…
https://www.coastgames.com/hht2003/
Cherokee is taking a break…
https://www.twgs.org/?program=…
[7:20pm CT]-Game is early yet. Only less than 90 minutes of action. Cherokee won the Tri-con 4 times. Loki had the first pod and kill and Medusa was his victim on both counts. [9:15pm ct]-Angus Thermopyle was first to go red, at least according to fed posting of bounties in logs. He also was first to p-bust for exp and hit furbs in cashing. Currently as of this post, 3 players are red – Angus, Cherokee, and Rammar. Tweety appears to have been first blue in ISS according to CLV as he is only one in ISS as of this post.
[8:30pm CT]-Intrepid podded Artaxs’s MC this afternoon. Otherwise all is quiet on ship to ship fights.
[Before Extern]-Zep found Artaxs’ pod and killed him. Blue Adept podded Jughead for eating one hamburger too many :).
[9:15pm CDT]-Intrepid captured Banano’s Battleship and got his pod. Banano has 3 deaths now after just 3 days of action. Blue Adept podded and killed Crystal Knight after a photon.
[Before Extern]- Bone Collector was p-torped by Blue Adept and CBY’ed to save a death sometime today.
Then this evening, Banano was busting planets and got podded in the ensuing nav haz, putting him at elimination risk. He now becomes at risk for the Space Ghost Award – first to be eliminated from a death limit game :). All it takes for Banano’s elimination is for him to be podded then #SD# and he’s done for the game. Very unlike Banano to die this much in less than a week of action.
Tweety fired a p-torp and Dartanian CBY’ed right after that.
[Before Extern]-Someone began construction of a Starport named Starport 1506. Is someone trying to pull a “Prestone” here? Intrepid podded Jughead’s Battleship and got the pod. Then in the kill of the day, SupG photoned Blue Adept and Tweety went in and capped BA’s CFS and got the pod. Sir Lancelot destroyed Diamond’s scout but took radiation damage in the process.
Props to Lost Traders Tavern for getting the kill of the day in Blue Adept’s demise. Capfile posted here
[Before Extern]- Blue Adept podded Bone Collector and Angus got the pod by blowing up a planet Bone was trying to hide on.
[Before Extern]- Typhoon laid the smackdown on Tweety by blowing a planet named “Tweety Gives Good Pod”. No response from Tweety. But Didaskalos podded and killed Typhoon later on. Now THAT’s a response. I’m sure Tweety gave Didaskalos a high five there. Loki CBY’ed as he was way blue for his corp and did not want his reds busted down at Tern. I’m sure Loki figured he would get that death back as he is a damn good killer.
Game has been running nearly a week now. Corp 7 (Vid Kid’s world) first corp to probably be out of game. They never had a chance from the start. Game appears to be still wide open between the remaining 6 corps though Alphamoon should be the next corp to go as they took a lot of hits recently, most recently Jughead’s podding and Diamond’s death. But Triple H , Merdock, Outkast and FEAR ME are trying their best to keep their team into the game. Stay tuned.
[4pm CDT]- FEAR ME podded Bone Collector’s Havoc, but in a terrific show of back-up, Loki podded FEAR ME’s ISS right after that and FEAR ME CBY’ed to avoid Loki getting a death restore. Then Intrepid blew Stardock after a lengthy battle with port authorities. It was said that Coastgames bought 40 ships before their terrorist attack on Stardock. Then Prestone podded Cherokee’s T’KO and his CFS was destroyed in the ensuing corbo reaction. Cherokee quickly hopped into another ship, found Prestone playing hide-and-seek in a port and blew up the port. Because it was not ship to ship, CK did not get a death back for #SD#’ing Prestone.
[9:45pm CDT]-Doctor Who podded Reaper’s Havoc and Tweety got the pod. Typhoon and SupG returned from deaths and p-busted their experience back – and did not die 🙂 Didaskalos podded Hollywood’s BS and Tweety mopped up with the destruction of Holly’s pod.
With the destruction of Stardock and radiation set at the default at 14 days, it should be interesting to see what happens over the next week (SD will be rebuilt on the 30th). Will Coastgames suceed in their strategy of blowing SD or will it backfire on them and have it actually work in other corps’ favor? Stay Tuned.
[Before Extern]- Outkast blew a port in sector 2257. Doctor Who captured Angus’ Havoc and Tweety got the pod. Outkast CBY’ed, probably to lose alignment.
Normally I would try and be objective here, but personally I want to state I think corp 7 (Vid Kid’s World) should stay dead since they can’t win anyways. By trying to come in the game and then dying, all they are doing is restoring someone’s death back, as was the case with Tweety and Severian.
[2:20am CDT]-The Bounty Hunter’s Battleship was destroyed by Nav Haz. Nav Haz??? In a Battleship???? OK. Next.
[4:10pm CDT]- Blue Adept swiped 4 furbs from Medusa.
[9pm CDT]-Doctor Who tried potshots at someone in fedspace about a dozen times. Space Ghost finally enters the BOTE after a week off for unexplained reasons. Welcome Back, SG!
[Before Extern]- Blue Adept blew up Typhoon on a planet and got his pod, restoring a death for BA. Blue Adept swiped yet another 5 furbs from Medusa, which is very important for SE’s reds with a blown SD. Didskalos podded Merdock and Cherokee got the pod, putting him back at 0 deaths in the death restore. Prestone CBY’ed. Looks like another alignment management thing.
[6:50pm CDT]-Intrepid shot Tweety, capped his ISS and killed the pod.
[Before Extern]-Blue Adept destroyed a TLTT CFS then podded Cherokee and got the pod. Didaskalos fused and his pod ran smack into nav haz. Put on that seat belt next time, Diddy boy 🙂 Loki swiped a TLTT ISS. Typhoon was p-busting and was podded twice by nav haz.
[Before Extern]- Doctor Who shot Prestone and Tweety followed up with a capture of Prestone’s ISS and #SD# of his pod, getting a death restored. Phoe6e invaded a planet and then destroyed it. Blue Adept swiped a colt from Alien Base.
[Loki Update – From Didaskalos]-Actually, we found c6’s base and loki was trying to defend against an incursion. DW put down personal figs and Loki plowed right through them, going red, and later getting podded for moving, in his words, 3-4 sectors. Hehe. We then proceeded to photon cbs who was on the planet.
[6:15pm CDT]- Didaskalos shot Hollywood and Hollywood CBY’ed. But this time Holly didnt CBY to do a “Res” :). He CBY’ed to save a death.
[7:55pm CDT]- Alexio podded and killed Doctor Who and then swiped a Havoc from TLTT corp. Intrepid blew up a starport in sector 113.
[Loki’s Version of him going red and being podded by Cap Z]-haha I was defending but doc who never laid personals. I shot him with 20K figs and went red and after doing so he twarped out. I tried to test my luck seeing as how zyrain sometimes is nice to folks and twarped out of sector leaving me a shiny pod. CBS was never torped. I was on the planet when they torped. I twarped to planet sector and sat in cit until a red arrived to align swing me. Just a lil clarification for the record. My jedi mind tricks can be a Bitch poor who and diddy never listen to the enemy on a port pfffft.
[Before Extern]-Bone Collector used an improperly configured autoreply macro at the wrong moment, resulting in an inadvertant CBY. So, along with your tire pressure, check those macros folks– it could happen to you! Alexio CBY’ed for alignment.
So I fired a wave, pinged his IDC to the next sector, jumped there, capped the ship while podding him. (got about $600K, only took maybe 16K figs to cap his IDC)
A few other hunters looked around but I had a hunch and twarped to Sector 10 and SG’s pod was there.
I then waited and tried to get Typh00n (a corpie needing restores) into the game but after a few minutes of waiting, Blue Adept warped into the sector and I blew the pod before BA could get it.
[8pm CDT]- Loki swiped a battleship from Coastgames. Then in another kill to make the highlight reels, Blue Adept blew up a port Prestone was in. Prestone’s pod hit a TLTT fig or two and Cherokee swooped in and got the pod, getting a death restored. I guess it was NO PROBLEM for Cherokee to do the kill 🙂 And BTW, according to Kemper’s death page, Prestone is eliminated
[Before Extern]-After Interpid fired a photon and proceeded to destroy a colt and MC owned by TLTT, Tweety capped Intrepid’s manned ISS. But then Rammar podded and killed Tweety just seconds later and Trep capped the unmanned ISS back from Tweety. Then Doc Who capped an unmanned ISS from Trep. Nudo was gridding and ran into a series of offensive figs owned by TLTT. He also ran into some ferrengi fighters of whom I thought were removed from the game. Perhaps Macahan removed the planet, but probably forgot to remove the figs as well. Reaper and Hoggy also gridded through offensive figs.
[Evening]- Intrepid podded Hollywood and killed Holly’s pod. There was some controversy surrounding Holly’s death, namely accusations of Intrepid allegedly getting a death restore as a gift from Holly. I received a cap file of the convo from a source and will review the cap file first to make sure there is no confidential information is on it such as sector or subspace numbers then post it sometime Saturday afternoon (the 30th).
[Late Evening]- Typhoon plastered Space Ghost’s scout after SG came back from an #SD# the previous day. When SG has to die like that, I think it is quite obvious Alien Base is no longer in the running in the BOTE. Any non-fedsafe schmo with a decent log in script or macro should be able to come back after an #SD# and live – most of the time anyways. Then Blue Adept invaded a planet and destroyed it.
[10am CDT]- The repo man had a field day today even though extern was on time. Alphamoon lost 3 colts and 2 other ships. Looks like someone blew a ship possesion assignment there. Then Stardock is finally rebuilt after a long week of construction by port authorities, which started a mad dash to SD. Furbs and planets were blown by the bunch today as reds got busy getting exp up then cashing and hitting furbs. With the game’s nav haz removal set to just 2% daily, I would expect nav haz in SDT sectors to fill up quite a bit though players probably will pop a planet every few days to clear it and even then, that wont last long once the sector reaches its planet limit. Later Alexio killed Hollywood’s manned scout but took corbo damage in the process. [11:35pm CDT – HHH Pedigreed]- Blue Adept laid waste to a port Hunter Hearst Helmsley was on and Nudo got the pod.
[Editorial – Using Cargotrans as Furbs]- I’m not sure about the SE corp using cargotrans as furbs. Why? I did some math. It costs $68837 to furb a full colt using a cargo tran but it also costs 12 turns to tow the cargotran. It costs $69667 to furb a full colt using a merchant freighter but towing the MF only uses 8 turns. If I’m correct in my figures, then SE is wasting 4 turns to save about $800???????? Perhaps some light can be shed on this. Maybe there is something I don’t know.
[Before Extern]- Angus blew up a planet Space Ghost was on and got the pod. Blue Adept swiped a colt from TLTT and destroyed an unmanned TLTT pod. Intrepid podded Medusa and Lancelot got the pod. Medusa tried to CBY to avoid giving away a death restore, but SWATH had auto-anti CBY on. Intrepid was also going for the capture on Medusa who appears to have no figs on the ship (I have no idea why) but somehow Trep entered 11 instead of one going for the capture resulting “in a corb dinner”. Later Trep killed Jughead’s scout but took corbo again though no corbo dinner this time. It did give him a restore.
[Angus Thermopyle’s Account on CK’s Death]-CK was offline on vacation this weekend – when we invaded their old SDT zone he was on citdadel there – they moved him to another base which nudo found this morning – they had switched him to a pod in the citadel – most likely to have him suffer only one death
he was sitting above planets in their last sector — all of c1 was offline – I got ck’s pod and we started capping ships before doc who came on and we fell back. Blue adept has been phtoning them all day for turn denial — but we figure only one c1 has remained behind
Didasaklos was podded in his colt by Alexio and Bone Collector got the pod and said he wanted a death restore and only 4 to go. However…3 minutes after that, Bone fused right after Loki blew a port Bounty Hunter was on. That’s back to 5 to go now, Bone 🙂 Bone did get TBH’s pod, which again puts Bone back at 4 deaths.
Looks like TLTT will have an uphill battle at this point.
[Before Extern]-SupG picked a fight with a port – in a merf. Obviously he lost. Blue Adept blew another port SupG was on. Alexio CBY’ed just before tern for alignment.
Logs went out. It appears CBS228 died at Blue Adept’s hands. I need info. Also Lancelot either got p-dropped or mothed as he was podded by a Q-gun.
Coastgames is done, leaving Star Endeavors and Fugitives from Fate in the game.
Yeah I know I have not updated BOTE news – or any TW news. I’ll try and get going on that in the next couple days. But way it looks now, with Coastgames out and the settings set up the way it is, we are looking at a 2nd stalemate in BOTE history. IMHO, I think future tournaments can do without the death limit if settings are set to prevent rebuilding when a team’s base is invaded. Low terra regen is one option. They then will have to concede the game. With no death limits, teams can show, to coin a WWE phrase, ruthless aggression in competition instead of sitting back in defensive mode to avoid being eliminated. They can then afford to moth a heavy defended enemy base for days on end until the ore wear down and they can break thru without worry of invaders being eliminated. If invaders get #SD#, they simply will be back the next day to resume play instead of being eliminated, keeping the game going strong. Just keep pounding away and it’s over, one way or another. Sit back and it will stalemate.
Ship delay is another factor in the BOTE. Gridders and lawnmowers are more at risk of being podded so they are more hesistant to do their jobs unless they really have to.
To sum it up, for tournament games, I think settings should be set up for offensive play, not defensive play. And currently, in the BOTE, offensive play is just that..offensive..given the current settings. Therefore, I think the death limit should be abolished and the ship delay set to none IMHO.
Haunted Halloween Tournament 2003
https://www.coastgames.com/hht2003/index.php
Only the first 75 people who sign up can play,….
This years HHT is BIG Chess .
Check it out before its too late!! Look whose playing!
https://www.coastgames.com/hht2003/hht_2003_players.php
The Five Captains are
Kemper3,Cherokee,CBS228,Doc Who,Nazwes Chaiwind