Something with the TWGS is bringing the whole machine down. I’m actively looking into it, I guess this is what I get for wanting to run the latest betas. Please bare with me. I do have monitoring on the TWGS to reboot it, but if it goes down while I’m at work or while I’m sleeping, not much chance of it getting rebooted.
big12ozHog releases ST BOT
big12ozHog has released the ST BOT, a multifunction bot script for TWX. Download available at The Lost Traders Tavern’s Script page (https://tavern.homeip.net).
Stardock and Tradewars.org Set to Merge
That’s right, the two sites with the greatest, longest history for Trade Wars news and information are going to merge. Soon, MK’s features will be integrated into this site and we will Borg. The site will be named Tradewars.org, the TWGS will be called The Stardock.
Merge dates and other information will be posted in the coming days…
New Mapper Posted
Hauck Minogna wrote, “Please put in files section or where ever it’ll get nice exposure 😛
Only thing is not to put my email there if that’s ok, I hate spam. I tested it all the way down to a win98 rev1 333Mhz directX 8.1. “
Download mapper.zip here to try it out. Don’t forget, you must be a member of the site to use the file area.
Banging a Stock Game
I’m going to bang a completely stock game with 700 turns and 20k sectors tonight.
That is all.
Killer Instinct 20k/500
Another longer term game opens tonight at 9pm eastern — Killer Instinct at 20k sectors and 500 turns. I expect most of the “top” players will be in Empire 10k at coastgames, but this will be a great place for newer players to learn various aspects of modern game play.
Empire 10k
Banging Monday, at 10 pm EST (7 pm PST) at twgs.coastgames.com will be Empire 10k! 6 man corps, 600 turns, 10k sectors! We have at least 2 big name corps committed to this game and every intention of it lasting more than just a few days.
These are new edits designed by Cherokee and Kemper3. They lean towards a more traditional game play, with red sdting, planet building, that sort of thing. The edits were designed with the intention of having a longer game. It is a 10k sector universe with ships edited in such a way that it should be easily possible to get planets to lvl 4 without being found. At the same time, colonist production is going to be 50k/day for 45 days, and then be shut off. This should keep the game from becoming a stalemate from ore. Full edits should be forthcoming in a day or so. We are just making a few final adjustments to them. Get your 6 man corp together and get ready for a good, fun game. See you there!
Rush Hour Settings Available
Here you go…( SETTINGS )
Settings that may or may not be in that link… no death delay, slight mods to the stock ships (twarp capable mule and colt, increased holds to CF, Havoc and ISS), max times to blow up 10, max days allowed entry 7. Good luck.
6 Man Red Alert Opening Wednesday
A variation by Kemper3 of the popular Red Alert edits ( SETTINGS ) will open Wednesday, at 7pm Pacific (10pm EST). Stardock TWGS, on the comeback!
Dupe Crackdown Coming
We’re cracking down hard on dupes. If you feel you’ve been
locked out of a game unfairly, dispute at sysop aaat thestardock dizzot com
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